How most food ordering/ delivery service apps work is, you make your selection, pay (or CoD), and confirm the order.
However, there are occasions (or lack of them) where you might want to order something, but without any time constraint.
These instances might include, remembering to order a birthday cake for tomorrow, or have some starters or dessert sent anytime this evening. In such cases, at present, you’d have to remember or set an alarm to place the order in a broad time bracket.
But what if instead, like with Scheduling a ride with Uber, you could simply place the order in advance, and either pick the day, or a broad time within the day, for when the order could be dropped.
It would be convenient to customers who might risk forgetting or risk ordering too late.
Companies could insist on prepaid orders only.
Companies benefit by being able to bunch orders only when a rider is headed in a particular direction, rather than sending them with a lone minimum order in a direction.
Might help marginally with easing traffic, and make rider trips a little more efficient, while being convenient for customers.
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This Idea for Food Delivery Services was part of an initiative called RattL ’em. What is RattL ’em?: We are constantly fascinated by companies, products and services.
So, every few days, we send out an email to, or share an idea online about a random company anywhere in the world that caught our fancy. The email either contains an idea for a new product or service, a concern area to focus on, or a new feature or improvement to their portfolio.
We do it for free. And for fun. And the company that receives it is free to use the idea, with no financial or other obligation toward us. We think of it as our way to be the best at what we do in the field of innovation and design strategy consulting.
Last week, I was speaking with a post-grad design student who had just finished her Masters, and was trying to figure out her career options. She mentioned that most job opportunities on campus involved UI/UX related to mobile apps or websites. Something that wasn’t to her liking. My suggestion was not to obsess too much about industry lingo, but instead, try to figure out across industry sectors, what she would (and would not) like to work on instead.
In the recent years, industry lingo has made the job market murky, with plenty of keywords being irresponsibly thrown about. A few years ago, a leading digital transformation company with some very elite global clientele got in touch saying they felt I was a good fit for a senior role at their company. A note on the position had words like ‘design thinking’ and ‘innovation’ used generously. I got back to their HR contact to request her to explain the role in more detail to me. Turned out, they were simply looking for someone to help them with UI/UX for the mobile apps they built. I spent some time explaining design thinking, UI and UX, so she would be able to identify potential candidates better.
It obviously wasn’t her fault. Many industry sectors are evolving so rapidly for the past many years; with new skills, new terminologies and jargon popping up regularly. So much so, sometimes even human resources of such companies have not been adequately explained what and whom they should be looking for.
For starters, one can simply define UX (user experience) as the overarching journey to create meaningful experiences for users. And UI (user interface…design) involves different components of a product or service itself that strive to make better UX possible. Of course, the term UI tends to get used largely in relation to web and mobile or related display contexts, but let that not limit us by way of examples.
Let’s consider more traditional products. Take a car for example; some of them have a footrest next to the clutch, that drivers can rest their left foot on when not engaging the clutch, especially on longer journeys (instead of straining the foot by resting it only on the heel). Here, the footrest itself is a UI element that is added to improve the overall UX for the driver of that car (by reducing driver fatigue by way of the footrest feature).
There’s good UX and bad UX out there in the world. But here’s an example of arguably the worst kind of bad UI & UX. The seemingly invisible kind.
This switch panel is very old. From long before I knew what design thinking is. If I remember correctly, back in the day, such panels came with fixed square slots. One such slot of two would be used by one 3-point socket, or would accommodate two switches.
The left plug is of the refrigerator, and the right one of the microwave oven. While it might appear perfectly normal to us, there is a small invisible UX challenge here. The fridge switch obviously needs to be on at all times. The microwave however, is switched on and off a few times each day. The close proximity of the two switches is where the bad UX layout is at.
In an ideal layout, the switches be on either sides of the two plugs, thereby reducing almost any possibility of someone accidentally switching off the fridge while intending to switch off the microwave. And most of us might not even realize something like this when going about our busy daily routines. However, in such cases, our semi-conscious mind tends to be in a state of partial alert whenever we reach out to switch on or off the microwave. Because we do not want to accidentally switch off the fridge, but at the same time, it is too routine a task for us to pay 100% attention to it. Sometimes, we might reach out for the switch while reading something on our phone, or while speaking to someone standing opposite to the switches.
The reason we might not realize the layout flaw is because it is subtle. We might accidentally switch off the fridge 1 in 50 times, but for the other 49 times, we are probably in a state of partial alertness, for a task which should not ideally require that alertness of us.
As a UX designer or anyone who wants to create a more seamless experience around this, would ensure the fridge switch was either placed away, or access to it was covered or restricted (by placing a partially blocking partition if necessary).
Of course, thanks to progress in the switches and related products space, products in more recent years do not have square slots like this one. Instead, you can place switches and plug points anywhere along a line as per your preference.
Which brings us to trying to imagine what good UX design might be. It is one or more UI elements that make the experience so seamless for the user, that they get the task done with minimal mental processing, especially with frequent use.
In my book, I mention one about TV remote design – how some have buttons so well laid out (UI) that after initially familiarizing yourself with it, you can operate it without needing to look at the remote each time (UX). Well designed remotes follow a simple logical layout that makes it easier for the user to recreate a spatial position of essential buttons in their mind that are built around a central reference point.. A tacky button layout will have an inbuilt resistance, preventing the user from creating (and from remembering) a mental picture of the remote, and therefore being unable to use it without needing to first look for the button.
With a glaringly bad UI feature, a user almost instantly knows and doesn’t like it. However, with the seemingly invisible bad UI, the glitch might not be very obvious, and the inconvenience to the user too, might be brief and occasional. In such cases, the user might tolerate the product or experience, never at peace and enjoying it, but also unfortunately not aware enough to change it, unless a better product and the need to replace the old one comes along.
When I wrote ‘Design the Future’ about Design Thinking, it had a brief overview of the behavioural aspects of innovation – from an innovator’s and user’s perspective.
There was a mention of nudges (not sure I used the term though).
I have been of the (possibly obvious) view that, as companies get increasingly sneaky, especially when selling ill-health or stuff we don’t necessarily need, that despite how creative their marketing gets, customers too keep pace by becoming resistant to the nudges.
I also think the Ben Franklin Effect probably wears off, and that people aren’t exactly suckers to keep giving. Of course, it varies for people, their preferences, value trade-off, etc.
Unless business are sincerely trying to benefit or create a good habit in customers, I’ve personally never been a fan of exploitative nudges. Which is why, while some soft drink or fast food ads and initiatives are creative and impressive, you know it isn’t promoting something great in customers.
Two recent events seemed to be a sort of divine intervention to nudges and business practices that aren’t exactly in the best interest of customers.
First, Cristiano Ronaldo removing Coca-Cola bottles during a press conference at the Euros coinciding with a $4bn fall in the company’s share price. Nothing against the company in particular, but not a fan of global giants that proudly continue to promote ill-health.
The Second, email marketing. While useful to businesses including mine to spread the word, it also has become increasingly sneaky in that they closely track numerous user interactions. I recently got an email about an offer. Opened the email because the subject line was interesting, but immediately realized I didn’t need it. Instantly, the next mail appears, asking if there was something missing in the offer (previous mail). That was pushing it.
As per developments discussed at Worldwide Developers Conference (WWDC) that ended about a week ago, Apple will be putting more limitations on email marketing and in-app advertising. They’ll likely be preventing marketers from knowing when users have accessed their emails, among other features.
During a recent project with a company trying to create a positive habit in customers, the analytics team had a list of around 140 data points/actions on the app to track. I found some more to take the tally to 200. While the overarching service is beneficial to customers, I wasn’t overly proud of my contribution and faced the moral dilemma of whether we should track so much, or simply create a more effective user experience that might achieve the dual objective: one for the customer and one for the company.
Interesting how some businesses offer invasive tech to businesses, and other businesses offer defense against such tech in the form of new features on their products.
Not sure y’all heard, but Segway stopped production in 2020.
Founded in 2001, those incredible-looking, futuristic two-wheeled, self-balancing personal transporters were priced at a prohibitive $5000-8000 a unit.
Probably why, despite their universal popularity and appeal, only some 140,000 sold in two decades.
Along the way, Chinese robotics startup Ninebot started selling Segway rip-offs.
They then raised funding (from Xiaomi and Sequoia), and acquired Segway in 2015, offering it as part of their mobility products portfolio.
However, as of June 2020 however, due to low sales and some past accidents, Ninebot decided to stop manufacturing Segways. They seem to be doing well selling their own range of kick scooters, go-karts and other personal transport products though.
An odd end for what was once a fascinating, seemingly ahead of its time, self-balancing personal mobility solution.
I suppose that’s how progress works.
And perhaps ‘affordability’ should be an important element of it? Especially if the product has a mass appeal and can be made cheaper than you are.
Zomato has a really simple but brilliant vertical filter slider.
Many sites and apps aren’t great when it comes to their filters. And oddly, most who use sliders have horizontal ones.
The problem with horizontal sliders on mobile apps, is that we are usually using our phones with one hand. And horizontal slider options are a strain on the thumb. Vertical sliders are simply easier to use. It’s odd how most other apps still use horizontal sliders.
Might not be long before others copy it; but nice work, Zomato!
2. stuck with trying to create the next great product or service
…but don’t want the hassles of appointing consultants to help you out..
Till 14th September, I’m at the Innovation & Design site to be a sounding board for your growth or innovation challenges.
I’ll simply help clear the chaos and confusion, and nudge you towards possible solutions your team can work on.
How does this work?
On the site above [or is it below 😉 ], are specific services for leaders & managers (one-to-one) and for teams.
Pick the one that suits you best, pick a convenient day & time slot, and we’ll discuss your challenge and ways to solve it on a simple call (or video call).
The services have been priced to be affordable especially for those passionate changemakers whose company innovation budgets simply mean ‘out of pocket’. No hassles of long, expensive consulting assignments.
What after September 14th? The services move to my new company website, with more innovation-focused offerings.
As a kid, I used to be quite fascinated by matchboxes. From the uncertainty of being shouted at by some elder, to how many tries it took to light it. And the best, how long could you hold a lit match without burning your fingers.
Back then, the SHIP matchbox was commonplace. Though I don’t remember them having the jokes at the back of each pack. This standard pack had 50 matchsticks in it. A common problem with any matchbox is running low on striking surface towards the end. It takes more attempts to successfully strike a match.
Then, HomeLites came out with a significantly bigger matchbox. These had 300 matchsticks in it. These seemed to have a bigger problem with the striking surface. Maybe it was the longer striking surface strips on each side that led one to make longer strikes. As a result, you’d have a lot of matches left, but striking a match would become increasingly difficult. You’d spot some unused section towards the edges and try striking it there.
Anyway, recently I noticed a tiny design change with their matchboxes. And I think it might just solve the striking surface problem.
What they simply did, was replace the two long striking surfaces on either side of the matchbox, with a tiny dividing strip. So instead of two long striking strips, you now have a total of four smaller strips.
If you are overly disciplined, you might restrict yourself to one striking surface at a time. Then use the next one. The rest of us will randomly strike a match against any one of the four surfaces. Point being, with the shorter striking surface, we will unconsciously limit our strike action to that stretch. Am quite sure these new boxes won’t have that old problem.
Just an example of how a simple change to the matchbox design solves a problem that might have left many puzzled. A tiny break in the striking surface alters user behaviour in the right direction. And without necessitating any complex redesigning of the matchbox itself.
If you want to know more about exactly how matches work, read on…
The heads of safety matches are composed of a single part. They contain antimony trisulfide, potassium chlorate, sulfur, powdered glass, inert fillers, and animal glue. They may also include a water-soluble dye. Antimony trisulfide cannot be ignited by the heat of friction, even in the presence of an oxidizing agent like potassium chlorate, and it requires another source of ignition to start the combustion. That source of ignition comes from the striking surface, which is deposited on the side of the matchbox or on the back cover of the matchbook.
The striking surface contains red phosphorus, powdered glass, and an adhesive such as gum arabic or urea formaldehyde. When a safety match is rubbed against the striking surface, the friction generates enough heat to convert a trace of the red phosphorus into white phosphorus. This immediately reacts with the potassium chlorate in the match head to produce enough heat to ignite the antimony trisulfide and start the combustion.
This here is an ancient shampoo dispenser that broke last month. It was a crappy design for a few reasons. Firstly, because of how the pumps are placed (at the bottom). It would not stand on its own when you needed to refill. You either had to prop it against something, or hold it with one hand while filling it with the other. Small detail, but clearly ignored.
Secondly, it didn’t take much to take it off the base plate (2nd pic). Which is exactly how it fell and broke…because of an accidental tap that easily took it off its hooks.
Then came the replacement dispenser.
Certainly a better design. And one that stands independently. It allows refilling without risking the unit toppling over (and spilling liquid soap).
Only problem with this one is that someone did not think the back support design clearly. That side of the white panel (with the lines) should ideally have faced the wall, and the more smooth side faced forward.
Another good thing about it, is that you need to slide it the entire height of the support panel to fix in place or remove. Which means accidentally knocking it off is not easy.
Now I came across this liquid soap dispenser at a restaurant recently. It looks like any other dispenser (pic 1 below). Oddly though, it dispenses from under the black pump button (pic 2 below) and not the steel body, as one might have assumed.
Ordinarily, this dispenser design might still have been ok if it was for a single basin. You would be standing almost directly in front of it, so most likely, the soap would land somewhere on your palm. However, here, it was placed between two basins, so you would tend to limit yourself to the area in front of your basin, especially when others are around. Your hand will therefore approach the dispenser at an angle (unlike if it were right in front of you). What happens now is that when you press the pump and hold your palm under the steel body, soap will fall onto the ground from in front of your hand. Hopefully not onto anyone’s shoe.
Simply making the black button in the shape of an inverted triangle it might have made it far more evident.
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If you own, manage or work at a company, and are grappling with a complex challenge or are in need of innovation for growth, get in touch. More here.
And you might find my book, ‘Design the Future’ interesting. It demystifies the mindset of Design Thinking. Ebook’s on Amazon, and paperbacks at leading online bookstores including Amazon & Flipkart.
PayTM‘s web user interface (not sure about the mobile app), can be a little misleading.
We as users, are almost completely programmed to click the ‘Accept Terms’ checkbox on any application. Especially on a known one where we are almost at the end of an action or purchase.
Then, it seems cunning of PayTM to put this so close to the ‘Proceed to Pay’ option. We are ordinarily inclined to click accept on a ‘Terms and Conditions’ checkbox across websites.
Here, trying different purchase options, as I came to this page, the offer given in what seems like a ‘T&C’ checkbox was different. But since we pay so little attention to actual ‘T&C’ checkboxes, we could very easily select this one, only to have the price of that instantly added to your total.
Depending on the total value in your cart, you might even not realize the addition of a few hundred more bucks to the total. And before you know it, PayTM has managed to secretly sell you something by way of a sneaky design tactic.
PayATTENTION ! Don’t let brands that should be becoming increasingly responsible with growth, fool you.
If you own, manage or work at a company, and are grappling with a complex challenge or are in need of innovation for growth, get in touch. More here.
And you might find my book, ‘Design the Future’ interesting. It demystifies the mindset of Design Thinking. Ebook’s on Amazon, and paperbacks at leading online bookstores including Amazon & Flipkart.
A waffles order packaging (doesn’t it look like a Viking head?)
Creating and Understanding Customer Feedback
If you’ve ever ordered waffles online, most likely they’ll come in one of two kinds of packaging. One is clean like in the pic above. The other is where all of them in thin paper holders will be stuffed into a box. Quite messy.
Anyway, say you ordered a few dishes for dinner via a food ordering app from a local restaurant. packaging by the restaurant is horrible. The food has leaked into the outer bag, and slightly onto other food containers below.
However, the food itself is delicious.
Now consider you ordered from another restaurant on another night. Exceptional, airtight and impressive looking packaging.
However, the food tastes somewhere between horrible and just-average.
Now, if both restaurants, or even the food ordering service used a simple rating mechanism, chances are, both restaurants will be oblivious to what customers love and hate about them.
The first restaurant might see a bad rating and think their food sucks. The packaging quality never crossing their mind.
The other restaurant might feel proud with a high rating, assuming it was for their food, while customers struggle to consume it. Or they might think the bad rating was because of some delivery error or delay.
If you are going to take the trouble to capture user feedback, take a little more trouble to capture more detailed feedback. Because vague feedback can sometimes be more dangerous than no feedback.
Without boring the customer, try and split up your service feedback into its components. In the case of the home order, it could be the food quality, packaging quality and service delivery. For a product, it could be the effectiveness of the product (in doing the job), ease of understanding and use (instructions, design simplicity, etc.), and effectiveness of customer service (if it comes to that).
If you own, manage or work at a company, and are grappling with a complex challenge or are in need of innovation for growth, get in touch. More here.
And you might find my book, ‘Design the Future’ interesting. It demystifies the mindset of Design Thinking. Ebook’s on Amazon, and paperbacks at leading online bookstores including Amazon & Flipkart.